Support Mission

Support Mission

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{2}{G} · Enchantment
Uncommon · Star Trek · Art by Nadia Hurianova
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.
Predicted power
Standard 0 Eng.FUsr.

Not legal in this format after release.

Band illegalConfidence 100%
Pioneer 0 Eng.FUsr.

Not legal in this format after release.

Band illegalConfidence 100%
Modern 24 Eng.FUsr.

Three mana for no immediate board impact is too slow; it needs multiple later creature entries before its counters justify a slot.

Band speculativeConfidence 72%

Could be wrong if A resilient creature-heavy counters shell with unusually cheap repeated entries could make the scaling worthwhile.

Legacy 17 Eng.FUsr.

A three-mana enchantment that does nothing on resolution is far below Legacy's normal tempo and interaction requirements.

Band speculativeConfidence 77%

Could be wrong if A future low-cost creature-entry engine could create a narrow synergy home.

Pauper Eng.NLUsr.
Commander 48 Eng.C-Usr.

A durable payoff for creature-heavy counters decks: every later creature grows, with meaningful scaling after five entries, though it is slow and replaceable.

Best home +1/+1 counters decksBand role-playerConfidence 66%

Could be wrong if Its adoption depends on whether matching decks can reliably produce enough creatures after spending turn three on it.

Limited 61 Eng.B-Usr.

It costs a tempo-heavy turn but turns each later creature into a larger threat; two or three follow-up creatures make it a solid uncommon engine.

Best home Green creature-based decksBand solidConfidence 48%

Could be wrong if Unknown format speed, removal, and creature density could make the turn-three setup too slow or substantially stronger.

Creature-entry counter engine

“A slow, creature-dependent scaling enchantment with a real Limited and Commander home but little eternal-format efficiency.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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