
Support Mission
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 24 Eng.FUsr.—
Three mana for no immediate board impact is too slow; it needs multiple later creature entries before its counters justify a slot.
Could be wrong if A resilient creature-heavy counters shell with unusually cheap repeated entries could make the scaling worthwhile.
Legacy 17 Eng.FUsr.—
A three-mana enchantment that does nothing on resolution is far below Legacy's normal tempo and interaction requirements.
Could be wrong if A future low-cost creature-entry engine could create a narrow synergy home.
Commander 48 Eng.C-Usr.—
A durable payoff for creature-heavy counters decks: every later creature grows, with meaningful scaling after five entries, though it is slow and replaceable.
Could be wrong if Its adoption depends on whether matching decks can reliably produce enough creatures after spending turn three on it.
Limited 61 Eng.B-Usr.—
It costs a tempo-heavy turn but turns each later creature into a larger threat; two or three follow-up creatures make it a solid uncommon engine.
Could be wrong if Unknown format speed, removal, and creature density could make the turn-three setup too slow or substantially stronger.
“A slow, creature-dependent scaling enchantment with a real Limited and Commander home but little eternal-format efficiency.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
5 ratings are needed on a format before its community average is shown publicly beside the engine's.
Comments 0