
The City on the Edge of Forever
CommentsStandard 64 Eng.B-Usr.—
Creature-light 4/5c Control can turn I into a board freeze before II draws two; it is narrower and slower to pay off than Overlord of the Balemurk (76).
Could be wrong if The 0/1 can be removed, and a creature-heavy own board makes chapter I strongly symmetrical.
Pioneer 48 Eng.C-Usr.—
Creature-light W/B control may use it as a temporary creature/artifact reset plus cards, but it is slower and narrower than Culling Ritual (57).
Could be wrong if Pioneer's efficient answers may make a five-mana, delayed-value lock too unreliable.
Modern 34 Eng.D-Usr.—
It could be tested as a creature-board hoser, but five mana and a killable 0/1 put it below Modern's normal impact rate.
Could be wrong if The lock may prove uniquely effective against artifact-creature boards despite its poor speed.
Legacy 24 Eng.FUsr.—
Ancient Tomb can help pay the generic cost, but W/B requirements, delayed payoff, and cheap answers leave it below Overlord of the Balemurk (30).
Could be wrong if A fast-mana control shell could value its unusual ability to blank both creatures and artifacts.
Commander 49 Eng.C-Usr.—
It can blank creature and artifact boards long enough to draw two in stax shells, but it strands its controller's board and the 0/1 is vulnerable.
Could be wrong if Multiplayer opponents may have enough instant-speed removal to reduce the freeze to a single turn.
Limited 78 Eng.A-Usr.—
Despite phasing your board too, it can buy multiple turns against an established board, draw two, and create a meaningful life swing.
Could be wrong if Cheap removal for the 0/1, fast formats, or poor W/B fixing could make its symmetric first chapter much worse.
“A five-mana creature/artifact freeze with delayed cards and life, strongest in creature-light decks and Limited.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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