The City on the Edge of Forever

The City on the Edge of Forever

Comments
{3}{W}{B} · Enchantment — Saga
Rare · Star Trek · Art by Peter Diamond
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) II — You draw two cards and each player loses 2 life. III — Sacrifice a creature token. If you do, you gain 5 life.
Predicted power
Standard 64 Eng.B-Usr.

Creature-light 4/5c Control can turn I into a board freeze before II draws two; it is narrower and slower to pay off than Overlord of the Balemurk (76).

Best home 4/5c ControlBand role-playerConfidence 62%

Could be wrong if The 0/1 can be removed, and a creature-heavy own board makes chapter I strongly symmetrical.

Pioneer 48 Eng.C-Usr.

Creature-light W/B control may use it as a temporary creature/artifact reset plus cards, but it is slower and narrower than Culling Ritual (57).

Best home Creature-light W/B controlBand fringeConfidence 57%

Could be wrong if Pioneer's efficient answers may make a five-mana, delayed-value lock too unreliable.

Modern 34 Eng.D-Usr.

It could be tested as a creature-board hoser, but five mana and a killable 0/1 put it below Modern's normal impact rate.

Best home Creature-light W/B controlBand fringeConfidence 65%

Could be wrong if The lock may prove uniquely effective against artifact-creature boards despite its poor speed.

Legacy 24 Eng.FUsr.

Ancient Tomb can help pay the generic cost, but W/B requirements, delayed payoff, and cheap answers leave it below Overlord of the Balemurk (30).

Band speculativeConfidence 72%

Could be wrong if A fast-mana control shell could value its unusual ability to blank both creatures and artifacts.

Pauper Eng.NLUsr.
Commander 49 Eng.C-Usr.

It can blank creature and artifact boards long enough to draw two in stax shells, but it strands its controller's board and the 0/1 is vulnerable.

Best home Orzhov enchantment staxBand role-playerConfidence 60%

Could be wrong if Multiplayer opponents may have enough instant-speed removal to reduce the freeze to a single turn.

Limited 78 Eng.A-Usr.

Despite phasing your board too, it can buy multiple turns against an established board, draw two, and create a meaningful life swing.

Best home Any W/B deckBand first-pickConfidence 49%

Could be wrong if Cheap removal for the 0/1, fast formats, or poor W/B fixing could make its symmetric first chapter much worse.

Temporary board-lock value saga

“A five-mana creature/artifact freeze with delayed cards and life, strongest in creature-light decks and Limited.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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